I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale



xx Fix My Game: IWBTG Source Code Release
November 09, 2011, 06:08:01 PM by Kayin
I am releasing I Wanna Be the Guy's source code right now. I'm not going to make up a fancy license or anything, I'm just going to tell you what is and is not acceptable.

  • You may release variants/rom hacks THAT ARE PROPERLY LABELED.
  • You may yank out engines and code and use them freely.
  • You may take credit for any work you do, just exercise good taste. Do not do a few changes to IWBTG and act like it's your own work. If you use and borrow code, just credit me for that -- the rest of the work is clearly yours though.
  • You, as a COMMUNITY, may (and should) try and band together to fix up the main game for a new, bugfixed release.

Some other notes. I have NO IDEA about ANYTHING in the code anymore. It is out of my mind. Don't even bother asking me what something is. I can't even open these files anymore, I no longer use MMF2.

Secondly, some stuff is just NOT going to work in new versions of MMF2. I think the elevator platforms left of spawn are broken and I'm sure plenty  of other things are too. Stuff like that is going to need to be found and fixed and I can't help you. Also keep in mind that I LEARNED MMF2 ON IWBTG. Code is going to be AWFUL and unreadable and almost never commented. If you see a better way to do things, do it.

Thirdly, for said community project, if it so happens, let me set some ground rules.

First, no new content. Maybe negotiable later. Second, selective bug fixes. Of the 'beneficial' bugs I'd like to see fixed, the only one I can think of is using 'Retry' to teleport to the Kid's starting point of a layout. Stuff like riding a Zoomer out of bounds is too cool not to keep. Also tracking down the god damned "can't shoot max number of shots" should be fixed and any left over developer keys outside of the E-N-D and bossrush ones at the title screen should be removed.

Anyways I hope people find this fun and exciting and eventually we can have someone port IWBTG to OSX or something. That'd be super nice for a lot of people. Anyways, here it is. This might not be the NEWEST version, but if it isn't, I'll try and find it later. I got some portable harddrives it might be on.

SOURCE CODE RIGHT HERE BOYS

And just remember, use common sense with what you do with my game. As I have borrowed from others, you may borrow for me.
26 comments | Write Comment

xx Brave Earth Prologue
September 24, 2011, 06:31:43 PM by Kayin
COMING OUT EVENTUALLY
Click for more info



I bet you guys are going to whine because it's not IWBTG. :(
28 comments | Write Comment

xx Super Talking Time Bros
May 26, 2011, 10:29:08 PM by Kayin


uper Talking Time Bros is a joint effort that took place on Jeremy Parish's personal forums, Talking Time. This project took a handful of typical gamers and showed how they could outperform the vast majority of the indie game scene in terms of level design simply through a simple peer review process. I can say without hesistation that I enjoyed playing this project far more than either of the New Super Mario Bros games. The project was made in the now abandoned SMBX engine, with the whole community being allowed and encouraged to submit level files. A lot of levels had to be revised quite a bit and I believe a few levels were salvaged by other members of the community. The pack is not perfect -- it's slightly disconnected at times in style for obvious reasons, but it avoids virtually all he pitfalls of 'rom-hack' style level design. These levels were designed with the premise of SMB3 in mind -- fun, short, simple levels. The pack goes crazier than that for sure, but that goal kept things from getting out of hand.

I submitted two levels of my own (being impressed by the quality of the initial pack) to the expansion pack. The expansion pack is a little bit more wacky and akin to those hidden Starworld levels in Super Mario World. One of my submissions is a neat, but straight forward level and another is hidden... perhaps due to it's IWBTGish nature? Anyways, I'm hosting the whole shabang right now so please, download it and give it a go. It comes with SMBX so it should be all ready to play. I think many people will be impressed with the powers of peer review and revision.

Download Super Talking Time Bros + Return of Talking Time Here
12 comments | Write Comment

xx You guys know I have a fucking blog, right?
November 19, 2010, 02:39:28 AM by Kayin
http://kayin.pyoko.org/

You know, the thing someone could figure out was my NORMAL website judging from the name. Since you all seem like you want content from me, IT'S THERE. IT'S RIGHT THERE. IT's BEEN THERE FOR LIKE TWO YEARS. ART, PODCASTS, GAME DESIGN STUFF. IT'S ALL THERE DAMMIT.

Ahem, anywyas.
8 comments | Write Comment

xx Donation Page
October 24, 2010, 12:07:52 AM by Kayin
I just caught up on giving credit to a few donators. I feel bad for not doing it sooner. Anyways, if you donated and your name isn't on the wall, shoot me an email and I'll put you up and probably apologize like a poor, sad little girl. That is all.
2 comments | Write Comment

Copyright (c) 2007 Kayin, All Rights Reserved. Besides all that stuff that obviously isn't mine