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Author Topic: Pickory - Final version!  (Read 54667 times)
Storyyeller
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« Reply #645 on: December 23, 2011, 04:28:31 pm »

Good news everyone! I've finally figured out a solution for the design flaws in the level design I've been stuck on since last summer. Anyway, is anyone interested in alpha testing? I haven't done the graphics, sounds, etc. yet, but the level is mostly playable, so you can help figure out whether the difficulty is reasonable.
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Starz0r
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« Reply #646 on: December 23, 2011, 04:36:04 pm »

I'll try it.
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SirRouven
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« Reply #647 on: December 23, 2011, 05:24:35 pm »

I would love to test it. May I also record it and upload it to Youtube?
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Storyyeller
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« Reply #648 on: December 23, 2011, 05:38:22 pm »

Sure, but I'd prefer if you don't make any videos until I finish the graphics. Right now it is all placeholders.
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SirRouven
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« Reply #649 on: December 23, 2011, 05:54:40 pm »

That´s ok too. Just send me the game when you can.
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Storyyeller
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« Reply #650 on: January 01, 2012, 02:13:46 pm »

Update!
Version 12.01.01 is out, featuring two new levels, one redesigned level, and a new secret item.


Edit:
So when I post asking for alpha testers, I get tons of responses, but when I actually release the level, noone posts?
« Last Edit: January 02, 2012, 05:52:44 pm by Storyyeller » Logged

Cheshire Pony (axlbrujo)
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« Reply #651 on: January 02, 2012, 09:39:18 pm »

Maybe they're testing it. Besides, remember, there are people who's still partying or chilling after tons of alcohol  Grin
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Starz0r
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« Reply #652 on: January 02, 2012, 10:20:52 pm »

Sorry. So I started playing again, went to the same place (didn't use my old save because it passes General Tor). So I tryed to pass that level once again. I can't see how to complete the level, also the hint you gave me Storyyeller didn't make any sense.
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Storyyeller
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« Reply #653 on: January 02, 2012, 10:25:19 pm »

Can you send me a replay of the farthest you've gotten? I'm not sure exactly what you're doing.
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SirRouven
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« Reply #654 on: January 03, 2012, 09:41:03 pm »

i started the game and went to
Spoiler (click to show/hide)
i didn´t have time for more testing but i liked the stage seems like a little puzzle
i didn´t figure out how to go through the room but i will try it soon again
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Storyyeller
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« Reply #655 on: January 03, 2012, 11:26:35 pm »

I hope I haven't made it too hard. The puzzle seems straightforward enough to me, but sometimes other people find my puzzles much harder.
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Winhelp
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« Reply #656 on: January 04, 2012, 01:40:11 pm »

I hope I haven't made it too hard. The puzzle seems straightforward enough to me, but sometimes other people find my puzzles much harder.
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« Last Edit: January 04, 2012, 01:42:13 pm by Winhelp » Logged

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Storyyeller
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« Reply #657 on: January 04, 2012, 01:43:56 pm »

When I was designing the levels, I assumed you couldn't backtrack, so unfortunately that doesn't work. It would be cool though.

Minor update:
* You can no longer go back after getting the resonance reflector
* There's a message in the mansion telling you to come back after defeating the bosses so that hopefully, new players won't get confused.


As far as the aiMir and Chinchou bosses, do you have any suggestions to improve them? I think Chinchou is pretty reasonable now thanks to the shield, but I've never been happy with aiMir.
« Last Edit: January 04, 2012, 02:54:26 pm by Storyyeller » Logged

Winhelp
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« Reply #658 on: January 04, 2012, 03:58:40 pm »

As far as the aiMir and Chinchou bosses, do you have any suggestions to improve them? I think Chinchou is pretty reasonable now thanks to the shield, but I've never been happy with aiMir.
Well, the biggest problem with aiMir is not even aiMir itself - over 90% of deaths are because of collisions with the moon. I deafeated aiMir once, and my tactic was just trying not to fall into moon and dodging aiMir's bullets. I didn't shoot even once - all five hits was actually because of aiMir getting hit by his own bullets Tongue I showed a friend of mine this standalone aiMir fight you posted some time ago - he is doing a game with the same physics as in this fight or KSpaceDuel (but i dont think we will see a release soon Tongue) so you would think it would be easier for him, and it really was - he actually managed to defeat him twice, but stiill it took him over an hour(much quicker than me) and guess what - he achieved it by practically the same tactic. The idea with fighting satellites is really cool, but it is something wrong when the best way to deafeat the boss is letting him commit suicide.

I think the whole fight is a little bit more bearable when you drop "overall game speed" parameter - when it is like 0.7 i managed to hit him two or three times, but in my opinion it still remains quite challenging(well, at the moment i cant beat him, but i really dont feel like trying now).


I dont feel competent to suggest something about chinchou, as i fought him only several times - it is quite time consuming because of this whole fragment before him and that can be a little discouraging. I will try later though.



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Storyyeller
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« Reply #659 on: January 13, 2012, 07:07:22 pm »

Well my main advice for fighting Chinchou is, collect all the weapon powerups and stay as close in front of it as you can. Since there's a max bullet cap, the closer you are, the faster you'll fire.




Edit: I am thinking about trying to make it easier to aim in the Portal segment by adding a marker where the bullet is expected to hit. What do you think? Should I go ahead and do this, or is difficulty in aiming just part of the challenge?
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