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Author Topic: I Wanna Be The Guy Barebones Construct Engine  (Read 5418 times)
Kayin
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« on: April 24, 2010, 05:34:52 PM »

http://kayin.pyoko.org/iwbtgengine.cap

I'm sick of watching people use MMF2 or GM, so heres a god damned barebones engine from one of my projects. It's an early build that doesn't have all the features I'm working on for other projects, BUT hey it's pretty much 100% accurate.

Also theres no gun support, save system or death. Consider this a 'Litmus test'. I put only effort until putting together this little basic construct demo ( It's an old backup file from way back) and giving you something full featured would require me to actually gut a file and bugtest it, which I have no interest in. So if you can't figure out how to make this work for you, you probably shouldn't be making a fangame.

Hell, you probably shouldn't be making one anyways, but I'm not going to stop you.
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Ellipsis
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« Reply #1 on: April 24, 2010, 06:39:09 PM »

Does this mean you're going to remake IWBTG in construct?
Also, OMG Kayin posted, and Wow, this looks epic, I'll check it out later.
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Kayin
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« Reply #2 on: April 24, 2010, 06:44:45 PM »

Pfft, no, I'm working on new stuff.
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Scholar
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« Reply #3 on: April 24, 2010, 07:06:48 PM »

So is this Construct or Construct 2?
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Ellipsis
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« Reply #4 on: April 24, 2010, 07:24:42 PM »

Pfft, no, I'm working on new stuff.
So did you port your MFF2 iwbtg to construct, or just make an IWBTG engine from scratch again, using your epic god-like powers?
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Kayin
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« Reply #5 on: April 24, 2010, 11:26:39 PM »

The engine is pretty basic so I just rewrote it. No big deal.
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DeiMos
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« Reply #6 on: April 25, 2010, 08:29:18 AM »

What version of Construct is needed?
I got 0.99.62 and cant open it...
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Kayin
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« Reply #7 on: April 25, 2010, 12:06:36 PM »

Get the latest unstable off the forum.
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TehAbovePostra
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« Reply #8 on: April 25, 2010, 12:12:03 PM »

I like the GameMaker version...
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Kayin
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« Reply #9 on: April 25, 2010, 01:09:29 PM »

Well, by all means then. But here is, pretty much, the exact code used in MMF2. It could even be used to make the GM version precisely accurate. Honestly I don't care what you guys do it with it since all the fan games are garbage, but I figure I can stop being greedy about some physics code thats balls-simple.
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Storyyeller
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« Reply #10 on: April 25, 2010, 02:23:14 PM »

What? I don't think my game is garbage!
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Arkhanno
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« Reply #11 on: April 25, 2010, 02:41:03 PM »

Trust me, it's garbage.
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Storyyeller
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« Reply #12 on: April 25, 2010, 02:45:02 PM »

What part do you think is garbage? How do you suggest improve my game?
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DarkingNo.
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« Reply #13 on: April 25, 2010, 02:52:46 PM »

What part do you think is garbage? How do you suggest improve my game?
the bullet bill section
but its not garbage
its complete shit!!
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Ellipsis
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« Reply #14 on: April 25, 2010, 03:49:01 PM »

Wait no, Storyyeller has basicly made one of the only good fangames here. He didn't even use gamemaker or nothin'
But enough talk <have at you> this thread isn't about fan games so much but about the engine so; attempted re-rail!

This engine looks epic, and Kayin has finally released to source code, epic! Finally I should be able to get the jumps right. I've found it really hard to get the jumps the same as IWBTG so it should be great if all future fangames have good physics.
Oh and construct is Linux friendly so that should be good too.
Kayin, does this mean you're not going to wait for construct 2 to carry on game maker or that IWBTG will have a construct port or a sequel?
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